As a result of my educational background and professional experience, quite a bit of the content posted here will relate to internet interaction contexts, ranging from early console protocols to what people refer to as “Web 2.0” and beyond. But I don’t expect to limit myself to computer-human interaction, or web interaction design issues here.
Instead, I’ll start out with a few principles and broad definitions. We’ll revise these when necessary, but let’s just mark out a playing field for now:
Interaction: social behavior relating to the process of exchanging meaningful messages.
Interaction research: inquiry into the process of intentional message exchange between people (and between people and their technologic agents (technologies that can interact with humans and which are designed to take over human tasks)
(I’ll get to the intentionality thing later.)
Interaction research is necessarily interested in “interfaces”, because all intentional messages are exchanged through an interface of some kind. Even face to face communication occurs through the interface of our own sensory apparatus: auditory, visual, possibly even tactile and olfactory systems work to transmit messages into meaning. Usually, however, the term “interface” is reserved for technological artifacts of some kind, whether it be a specific communication technology (a computer, or a telephone.)
Other types of media, ranging from visual arts and music to clothing and architecture, are also interfaces for the exchange of meaning and therefore also represent an interaction resource. I’ll be writing or posting content about how people interact with each other directly, but will focus mostly on interactions mediated through media technologies, including computer contexts.
Technologic interfaces all have aspects or limitations that can restrict or enhance interaction when compared to a normative face-to-face interaction. The features and conventions of interfaces can be exploited to maximize the impact of a message. Understanding how interface impacts interaction is therefore one of the more pragmatic goals of interaction research, as it can identify how to exploit the features of a particular interface to best achieve a particular goal.